Werewolf Dramatic Systems

Don't forget you can spend Willpower points to get automatic successes. You get Willpower back from acting appropriate to your auspice, and also, over down time.

The Many Forms

A reminder of the forms and their ability affects. Social penalties may not apply to other Garou.

I've been convinced to allow partial transformations, like the transformation of just a hand into a claw, etc. You have to spend a Willpower point and roll DEX + Primal-Urge (with a difficulty of 9, this isn't easy).


Feats

Because the players don't have the rulebooks, I thought it might be nice to let them know what abilities and attributes are used for various actions.

Physical Feats

Social Feats

Remember that Garou add their Pure Breed score to all Social interactions with other Garou.

Mental Feats


Combat

Intiative: WIT + DEX + 1d10

Health Levels

  1. Bruised
  2. Hurt (-1 die to all actions)
  3. Injured (-1 die to all actions)
  4. Wounded (-2 dice to all actions)
  5. Mauled (-2 dice to all actions)
  6. Crippled (-5 dice to all actions)
  7. Incapacitated (Unable to move)
  8. Dead

If a Garou receives enough damage to put him past Incapacitated, he can roll Rage to remain active, and heals one level of damage per success on the roll, though the character receives a Battle Scar.

Types of Damage

Note: Garou are generally immune to most common diseases and poisons, or heal them up very quickly. Garou can suffocate and drown, however; they are alive and need air.

Defensive Actions

Defensive actions can be declared at any time during combat, and may abort a different action to do so, though they can't be done if the character has already attacked and used all his dice.

Weapons

I'm lazy, and don't want to bother making a table right now, so, the weapons are in this format:
Ranged Weapons: Type (Example for Guns): Damage|Type|Range|Rate|Clip|Conceal
Thrown or Melee Weapons: Type: Difficulty|Damage|Type|Conceal

What does all that shorthand mean? I'm glad you asked.

Firing a gun is a DEX + Firearms roll. Using a bow or thrown weapon is DEX + Athletics. Using a melee weapon is DEX + Melee. There are lots of more complications involving the Archery skill, or using specialized fighting techniques like Kailindo, Iksakku or Klaivaskar, but simple is good for me!

Ranged Weapons

* The gun is capable of full auto, three-round bursts and sprays.
** Bows take an action to nock and draw another arrow; crossbows take two actions to reload.

Thrown Weapons

Melee Weapons

* A chain may be used to entangle an opponent's limb at +1 difficulty

Close Combat

Actions are listed as: Forms | Roll | Difficulty | Damage | No. of Actions | (And, for Pack Tactics: No. of Packmates | Performable Alone?)

Basic Manuevers

Special Manuevers

Characters start knowing one of these, must learn additional ones.

Pack Tactics


Experience and Renown

Experience Point Costs

Renown

To reach fostern, each auspice needs the following amount of Permanent Renown: